using Godot;
using Godot.Collections;
using System;

public partial class D100 : Characters
{
    
	private Marker2D _hitboxPosition;
    private Area2D _hurtbox;
    //private Sight _sight;
    private Area2D sighted;
    private BehaviorTree _behaviorTree;
	private AnimationPlay _animationPlay;
    public override void Initialize()
    {
        base.Initialize();
        _hitboxPosition = GetNode<Marker2D>("Hitposition");
        _hurtbox = GetNode<Area2D>("Hurtbox");
        _sight = GetNode<Sight>("Sight");
        _sight.BodyEntered += GetBody;
    }
    public override void tickProcess(double delta)
    {
        base.tickProcess(delta);
		

    }



}
